While most gamers like having a good story in their video games,
there are times when simply having good gameplay is more than enough.
When video games had their first big boom in the entertainment industry
they were designed primarily to eat up both time and cash. Before the
age of digital downloads many gamers went to arcade stores and fed their
quarters into the arcade cabinets until their money was spent; or until
their parents pulled them out of the store kicking and screaming. Few
ever completed an arcade game from beginning to end. Even fewer games
ever had a true ending. The vast majority kept playing until they were
either bored with it or had reached the “kill screen” forcing the player
to stop. Back then this was the norm and there had been no need to
stray from it. Nowadays video games are often required to have endings
due to the auspicious demand of story in games. Some developers separate
the single player and multiplayer aspects of their games in other to
please both the gamers who want an ending and the gamers who want to
keep playing. While this satisfies some players, there are those who
pine for the days when a single player game would allow them to keep
playing in the hope of reaching the highest score possible. Thanks to
the mainstream success of mobile gaming, these “endless” games are not
only back, but they’re better than ever.
It’s almost like the real thing!
These games, coined as “endless runner” games, are simple games where
the player is able to swipe a constantly running character in multiple
directions with their finger in order to avoid traps and pitfalls.
Leaping, ducking, and using power ups are essential for survival and
they take us back to a more innocent time of gaming. With the use of
many phones, tablets, and various mobile devices we use in our
day-to-day activities, these games can literally be played anywhere at
any time. They are the type of games where the player can stop what
they’re doing, play for five to ten minutes, and then go back to their
normal routine. Over time this can lead to hours and hours of gameplay
time per week. The best part? Most of these games are either free or
cost as low as 99 cents. Everybody likes cheap and/or free stuff, and
the developers behind these games know that one doesn’t have to put a
price on the central product as long as that product can lead players
towards making other purchases. Much like the arcade cabinets money can
be spent on continuing the game, but now the player can purchase
upgrades, lives, levels, costumes, power ups, and more. When enough
people make these purchases, the games pay for themselves and then some.
It’s a successful marketing strategy that continues to expand as mobile
devices get more and more advanced.
“IT BELONGS IN A MUSEUM!”
Temple Run, released in August of 2011, is perhaps the most popular
of the “endless runner” games. In this game the player is an explorer
who has stolen a valuable idol and must keep running away from a deadly
temple monster. While running the player collects coins and power ups
that improve the player’s chances or lasting a long time. There is no
possible way to “beat” Temple Run. The game has no end and the path the
explorer runs is randomly generated to keep on changing. Once the
explorer is killed (in a variety of humorous ways) a score pops up and
the game asks the player if he or she would like to try again. And so
the addiction of having “just one more game” begins. When more and more
coins are collected, the upgrades get better and better. The desire to
unlock everything and complete every challenge keeps the players going
even though they know that it’s impossible to “win” the game. Temple
Run, and its sequel Temple Run 2, continues to be one of the highest
ranking games for iOS and Android products worldwide. Even Disney
recognizes the appeal of the “endless runner” game when they made their
own versions of Temple Runner based on the movies Brave and Oz the Great
and Powerful. With exception to one or two minor gameplay additions,
they’re the exact same game as Temple Run.
It’s totally not the same game! The game on the right has monkeys that DON’T fly.
Even Sonic the Hedgehog, one of the most popular mascots in video
game history, has gotten his paws on this growing game genre. In Sonic
Dash the player controls Sonic as he runs through the stage collecting
rings and avoiding traps and pitfalls. Some would consider it a cheap
cash in title for Sega, and they wouldn’t be wrong about that. But at
the same time, Sonic being in an “endless runner” game makes perfect
sense. Sonic fans old and new love the games for Sonic’s speed and his
ability to dash to and away from enemies. To have a game where the
characters does nothing but run puts these two game elements together
like peanut butter and jelly. However, these “endless runner” games
don’t always have to follow the same formula. Take Grim Joggers for
example. The game, released seven months before Temple Run, has the
player controlling not one but an entire gang of joggers through a level
with the goal of reaching as far as possible before all the joggers are
dead. The side scrolling aspect, as well as the ability to control the
actions of every jogger with a single swipe, makes the game both similar
and completely different from its “endless runner” brethren. The game
does not monetize in the same way Temple Run does (perhaps that won’t be
until the inevitable sequel,) but it still manages to make a profit
from the addictive gamers who desperately desire to reach the top of the
leaderboards.
And so we see that “endless runner” game developers, while creating
their own style of gaming, have taken the old tricks of the arcade
cabinets and tweaked it to meet the demands of a “here and now” world
full of instant gratification. Many mourn for the era of arcade games
that are starting to become distant memories, but have no fear. Their
spirit lives on in these games and more. For while the devices used to
hold these games are getting smaller, the number of “digital quarters”
required to have a full gaming experience continues to grow; at least
until your parents pull you away from the device kicking and screaming.
Endless crying. Not quite as good as endless running.
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