Tuesday, June 11, 2013

Why the Xbox One is Far Superior to the Playstation 4





What I saw during the reveal.
What I saw during the reveal.

The first day of the Electronic Entertainment Expo (referred to from here on as “E3”,) has come and gone. Microsoft and Sony have stepped into the ring and gone toe to toe with each other. They brought out exclusive games, big announcements, and amazing gameplay footage galore! It was a battle for the ages, one that could only have one true winner. And at the end of the day, the winner was none other than Microsoft’s Xbox One. What? You don’t agree? You think that’s silly of me to say? You honestly believe think that Sony trumped Microsoft? HA! That is the talk of a naive individual who fails to see the bigger picture. I would laugh at your face if I could see it. Clearly you do not understand just how big an impact Microsoft made with their console and how inferior the PS4 is by comparison. Sure there are “graphs” and “statistics” and “cold, hard facts” that might prove me wrong, but that’s never stopped me before, nor will it stop me this time. So remain in your seats, put the pitchfork and torches down, and absorb the knowledge I unleash from within my infallible mind. Maybe you’ll learn something!

First of all, did you notice that cheap looking camera Sony made to go with the PS4? Talk about a rip-off of Xbox’s well designed Kinect. Microsoft must have spent literally millions of hours coming up with the Kinect device, and as a result we were graced with some of the finest dancing and animal petting games ever thought up by the human mind. Have you ever tried to pet a pixilated tiger cub in a Playstation game? You can’t! It’s just not feasible, my dear chums! Additionally, let’s not forget all those great exercise games. I cannot think of a better thing for a video game to do than to get people off their butts and move! Did you really think that sitting in a chair or couch and pushing buttons was the future of gaming? Well it’s not! It’s all about moving and becoming one with the console. Sure, I could go to a gym and pay a membership fee, or even walk outside for a few minutes. But now I don’t need to do any of that dull crap! Now I get awarded achievements and bonus points for being able to touch my toes!


Going for the high score of 16!

Now look, when it comes to exclusive games some people think that Sony has Microsoft beaten. Again I must shake my head and waggle my finger at the mindless sheep that flock to Shepherd Tretton. Have you people already forgotten about HALO?! It’s only one of the most popular games in the history of ever, and their press conference showed Master Chief (in full desert camo greatness) confronting a giant alien creature for a few seconds. Gameplay? PSH! You’re not worthy of gameplay yet. You’ll take your pre-rendered trailer and like it! Halo is the king of multiplayer FPS action on Xbox consoles dating all the way back to Xbox number one! No, not Xbox One. I’m talking about the first Xbox. Xbox number one. No, the OTHER one! Oh forget it!
Now which one was it again?
Now which “one” was it again? Don’t tell me.

Remember Alan Wake? That was a pretty sweet game, right? Well now the boys at Remedy have a new title under their belt. It has nothing to do with Alan Wake, but it’s certainly going to be just as amazing. It’s called Quantum Break, and it’s about…um…well it’s about…a dude…who freezes time? I think? Also there’s a live action girl who might be a psychic and she knows a bridge will be destroyed-LOOK, IT’S AWESOME ALRIGHT!? Don Mattick wouldn’t lie to me! And hey, you know what Microsoft showed off that “Phony” never did? Metal Gear Solid V: The Phantom Pain! That’s right ladies and gentlemen; MGS5 is coming to the Xbox One. Hideo Kojima even showed up and announced that it would be on Microsoft’s glorious console! Sure, it’s going to show up on the PS4 on the same date of release, but you know what Sony will never have? They’ll never have the moment when Microsoft had MGS5 all to themselves for seven whole minutes. Suck on THAT, Kaz!


Kaz Hirai seconds after reading this.

Also, could we discuss how the PS4 looks for just a moment? Did you see how small it was? Good lord, it was so tiny! Who on earth would want a console that small? I’m afraid I’ll lose the darn thing in my couch cushions. Sony’s console is so puny and pathetic. It looks like two PS2 consoles glued together unevenly. Now Microsoft’s Xbox One on the other hand-THAT is a console! The thing is massive! It’s common knowledge that big things are more powerful, so the Xbox One is probably just as powerful as the Atari 5200! And that system was enormous! If I am purchasing a next generation console, I want one that has the potential to crush a small child. I don’t condone child abuse, but you never know when one of those things may go rabid. Did I mention that Microsoft has Raving Rabbids?! Finally, there’s the whole “used game restrictions” and “can’t play a game if not online” hoopla that has everybody up in arms with Microsoft. Don’t you guys get it? This is all part of a greater plan to ensure that the games we play are approved by the Microsoft elders who seat themselves high above their porcelain towers. Those guys understand gamers. They know that we need to be properly secured with every game purchase. They need to watch over us and let us know when we can and cannot do something. Gamers don’t know any better! They spend too much time debating in site comment sections to know how to control their gaming desires. That’s why Microsoft has graciously stepped in and made it easier for all of us to accept one way of doing things. Free thinking is dangerous. I mean what did being open and creative ever get us anyway?

                                                        I feel safer already!

Folks, I think the choice is pretty obvious by now. Sony only cares about video games and the gamers who played. But Microsoft doesn’t have time for any of that! They have a Halo movie to make! These guys need our hard earned cash now more than ever before. So go show your support and buy at least three Xbox Ones at launch. You’ll be glad you did. So will Microsoft after they scan the inside of your brain. For science.

Oh don't be such a baby. You'll love Star Wars Kinect 2.

Wednesday, May 29, 2013

Running From the Past

tagstory2feature
While most gamers like having a good story in their video games, there are times when simply having good gameplay is more than enough. When video games had their first big boom in the entertainment industry they were designed primarily to eat up both time and cash. Before the age of digital downloads many gamers went to arcade stores and fed their quarters into the arcade cabinets until their money was spent; or until their parents pulled them out of the store kicking and screaming. Few ever completed an arcade game from beginning to end. Even fewer games ever had a true ending. The vast majority kept playing until they were either bored with it or had reached the “kill screen” forcing the player to stop. Back then this was the norm and there had been no need to stray from it. Nowadays video games are often required to have endings due to the auspicious demand of story in games. Some developers separate the single player and multiplayer aspects of their games in other to please both the gamers who want an ending and the gamers who want to keep playing. While this satisfies some players, there are those who pine for the days when a single player game would allow them to keep playing in the hope of reaching the highest score possible. Thanks to the mainstream success of mobile gaming, these “endless” games are not only back, but they’re better than ever.


It’s almost like the real thing!

These games, coined as “endless runner” games, are simple games where the player is able to swipe a constantly running character in multiple directions with their finger in order to avoid traps and pitfalls. Leaping, ducking, and using power ups are essential for survival and they take us back to a more innocent time of gaming. With the use of many phones, tablets, and various mobile devices we use in our day-to-day activities, these games can literally be played anywhere at any time. They are the type of games where the player can stop what they’re doing, play for five to ten minutes, and then go back to their normal routine. Over time this can lead to hours and hours of gameplay time per week. The best part? Most of these games are either free or cost as low as 99 cents. Everybody likes cheap and/or free stuff, and the developers behind these games know that one doesn’t have to put a price on the central product as long as that product can lead players towards making other purchases. Much like the arcade cabinets money can be spent on continuing the game, but now the player can purchase upgrades, lives, levels, costumes, power ups, and more. When enough people make these purchases, the games pay for themselves and then some. It’s a successful marketing strategy that continues to expand as mobile devices get more and more advanced.

“IT BELONGS IN A MUSEUM!”

Temple Run, released in August of 2011, is perhaps the most popular of the “endless runner” games. In this game the player is an explorer who has stolen a valuable idol and must keep running away from a deadly temple monster. While running the player collects coins and power ups that improve the player’s chances or lasting a long time. There is no possible way to “beat” Temple Run. The game has no end and the path the explorer runs is randomly generated to keep on changing. Once the explorer is killed (in a variety of humorous ways) a score pops up and the game asks the player if he or she would like to try again. And so the addiction of having “just one more game” begins. When more and more coins are collected, the upgrades get better and better. The desire to unlock everything and complete every challenge keeps the players going even though they know that it’s impossible to “win” the game. Temple Run, and its sequel Temple Run 2, continues to be one of the highest ranking games for iOS and Android products worldwide. Even Disney recognizes the appeal of the “endless runner” game when they made their own versions of Temple Runner based on the movies Brave and Oz the Great and Powerful. With exception to one or two minor gameplay additions, they’re the exact same game as Temple Run.

temple_run
It’s totally not the same game! The game on the right has monkeys that DON’T fly.

Even Sonic the Hedgehog, one of the most popular mascots in video game history, has gotten his paws on this growing game genre. In Sonic Dash the player controls Sonic as he runs through the stage collecting rings and avoiding traps and pitfalls. Some would consider it a cheap cash in title for Sega, and they wouldn’t be wrong about that. But at the same time, Sonic being in an “endless runner” game makes perfect sense. Sonic fans old and new love the games for Sonic’s speed and his ability to dash to and away from enemies. To have a game where the characters does nothing but run puts these two game elements together like peanut butter and jelly. However, these “endless runner” games don’t always have to follow the same formula. Take Grim Joggers for example. The game, released seven months before Temple Run, has the player controlling not one but an entire gang of joggers through a level with the goal of reaching as far as possible before all the joggers are dead. The side scrolling aspect, as well as the ability to control the actions of every jogger with a single swipe, makes the game both similar and completely different from its “endless runner” brethren. The game does not monetize in the same way Temple Run does (perhaps that won’t be until the inevitable sequel,) but it still manages to make a profit from the addictive gamers who desperately desire to reach the top of the leaderboards.

“Gotta make cash!”

And so we see that “endless runner” game developers, while creating their own style of gaming, have taken the old tricks of the arcade cabinets and tweaked it to meet the demands of a “here and now” world full of instant gratification. Many mourn for the era of arcade games that are starting to become distant memories, but have no fear. Their spirit lives on in these games and more. For while the devices used to hold these games are getting smaller, the number of “digital quarters” required to have a full gaming experience continues to grow; at least until your parents pull you away from the device kicking and screaming.

Endless crying. Not quite as good as endless running.

Friday, May 24, 2013

Penning The Parable

Written By: Thomas Gibbs
Date: 05/24/13
Game: The Stanley Parable
Release Date: July 27th, 2011
Developers: Davey Wreden
                      William Pugh





     One of the many important factors of video game development is the story. Without a story, the game has no goal; no objectives for the players to complete. The story can be as simple as “rescue the princess” or as complex as “rescue your reality tearing daughter from an alternate dimension version of yourself within a city in the clouds.” As long as there is a story, there is a reason for playing. But just how much story is too much? How much control should be taken away from the player in order to advance the story? The Metal Gear Solid series is often criticized for having long cutscenes that make it feel more like a movie than a game. There are also a large number of games where the player is forced to follow rapid button pressing commands (quick time events) to advance a scene. It has even gotten to a point where in order to see the entire story the player must wait and purchase downloadable content in addition to the full game. As these stories get more and more intricate, the player is suddenly no longer controlling the story. The story is starting to control the player.  This brings us to the main topic for discussion, a video game titled “The Stanley Parable.”


(This is where you'll always start, but where it ends is up to you.)

     This is the story of Stanley, an office worker who does the same thing day after day without complaint. He’s happy about his seemingly endless job…until something very peculiar happened one day. This is also the beginning of the game’s story, and where it goes from here is entirely up to the player; or so it appears. This game is unlike most other games. One could say that it’s in a very minute niche of gaming. There’s nothing to kill, nobody to talk to, and no levels other than the building where Stanley works. There are no weapons or weapon upgrades. There are no health items, no challenging puzzles, no high-risk platform jumping, nothing that would normally be considered a gaming trope. There’s a lot of walking and occasional button pushing, but that’s all the player is given. As it turns out, it's all the player needs.

     This is a character centric game, and even though Stanley is the only “real” character in the game, the story becomes a character itself personified by a British narrator (voiced by Kevan Brighting) who guides the player along. The player can either choose to follow the story to the very end, or detract from it and go in a completely different direction. The narrator will respond to the player’s decisions and often implore to go with the story he has laid out, but it’s up to the player to decide whether or not to listen to him. But with every choice comes a consequence, and the player may wind up in an unfavorable position by the end. Each ending to the game is surprisingly poignant and leaves the player questioning the idea of free will for not only the character, but for the person controlling the character. Are we as human beings controlled like Stanley with a metaphorical narrator guiding our own stories, or are we able to break out of that shell and find freedom from the doldrums of life? Even if we believe ourselves to be free, how can we be certain that we’re not just being controlled into thinking we are free? Is it even possible to know what complete freedom from control feels like anymore? Do our decisions matter? Does anything we ever have done and ever will do matter? How deep does this rabbit hole go?


(There better not be creepy twin girls around that corner...)

     The game doesn’t answer any of these questions. That’s not the point of The Stanley Parable; no game ever could. Instead it gives situations for players to think and discuss at the proverbial water cooler with other gamers. It creates questions that few games ever make even a subtle hint towards. It’s a thinking man’s game in the same vein as underground indie titles Dear Esther or Facade. Also like those games, The Stanley Parable is about quality over quantity. Players can speed through a single run of the entire game in about five to ten minutes, but what they will experience in that time will be far more profound than what they get in five to ten hours of standard shooters and action titles. In addition, viewing all the game’s endings will require multiple playthroughs. Each playthrough will feel similar at first, but gradually separates into diverse parables, each one a treat to behold. Best of all, the game is not nearly as somber as this article makes it seem. In fact often times the narrator’s lines are quite hilarious. His sarcastic wit and banter towards the player could be compared to GlaDOS from the Portal games.

(This is the game's only "puzzle". It's not exactly rocket science.)

     To explain any further would mean to give away important details that would ruin the experience. The Stanley Parable can be downloaded for free on the developer Davey Wreden’s official website. Wreden also has plans on making an HD version of the game (which was originally created using the Half Life 2 Source Engine that, while still looking good, could honestly use a touch up.) The Stanley Parable HD has been green-lit on Steam and will soon be available to purchase for a small price. I would recommend waiting and purchasing the game on Steam so that, with the power of our wallets, we can help support the developer to create more of these thought provoking games in the future. I give The Stanley Parable a solid Full Price for gamers of all ages, and I sincerely hope that as we head towards the next generation of consoles and video cards, the stories will become just as beautiful as the engines they’re coded into.





(Author's Note: Hey guys! This is my first official article for the Better Gaming Bureau. How did you like it? What did you like? What did you not like? How can I improve? Let me know! Reply in the comments below, or message me on the site. You can also e-mail me at tagibbs4@yahoo.com and i'm on twitter @TAGibby4, and i'll always be lurking in the daily streams, so keep an eye out for me. Thanks for reading!)